wirebox
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Wire for S&Box. Early WIP.
It'd be nice to have a more visual indication in the debugger of which inputs/outputs are wired together. Maybe we can draw lines/arrows between all wired ports of currently debuggered...
The Debugger currently shows what the Client thinks is the wire values going in/out of the Entity. Somehow, most of the initial wire entities were actually running their outputs on...
Picture this: you've got your Flight Controller wired up: it has a dozen gates wired together so that WASD strafe your ship, alt+mouse-x rolls it, alt+mouse-y raises throttle, shift hits...
Adding GET and POST functionality do that data can be gathered from the internet or local network.
When wiring a Bool Input (Light: On) to a Float Output (Ranger: Distance), it implicitly converts (`abs(floatVal) > 0.001f`). What should the behaviour be when wiring a Float Input (Thruster:...
I wonder can I use my PID addon or I have to code it from cratch. When latter is present would like to add this myself.
Inputs can currently hold a value without being connected to anything. Lets add UX to the Wiring Tool so it can directly set values, making explicit Constant Value gates optional....