UnrealEngine_NVIDIAGameWorks
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I want to update this branch to UE4 4.19 ,do you have any suggestion?
I find a problem with UE4 4.18 that when creating a new C++ project.It can not open visual studio 2017 .So I want to update this branch to UE4 4.19.Can you tell me how did you merge this branch to UE4 4.18?Thanks very much
i used VS 2015, i think it's stable for custom build now 😄
I have find the problem where it is. In this file:\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs.
` // Second, default based on what's installed, test for 2015 first DirectoryReference VCInstallDir;
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2015;
}
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2017, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2017;
}
`
and if you have installed VS2017 but didn't install VS2015
this functionalso return true.
TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir)
So I have change the order of these function ,like this ` // Second, default based on what's installed, test for 2017 first DirectoryReference VCInstallDir;
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2017, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2017;
}
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2015;
}
` And it works well now.
By the way, in your branch,it has lost some files of Flex because of the gitignore file.Maybe you can add it.
i don't see any missing flex files yet, can you show me??
The flex editor lost a icon file. you can get it there : https://github.com/NvPhysX/UnrealEngine/tree/FleX-4.17.1/Engine/Content/Editor/Slate/Icons
Any update to make this in UE4.19???
so excited about getting this to UE4.20
hope to simplify how waveworks implement into 4.20!
On Thu, Aug 23, 2018 at 11:22 PM Bojan [email protected] wrote:
so excited about getting this to UE4.20
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