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Basic 3D Object Import

Open dnikodem84 opened this issue 8 months ago • 1 comments

Description

I propose that I implement:

A new Dialog could be implemented to generate a "depth map"

The dialog will allow for the import of 1 or more common 3d formats ( STL, DXF, etc. )

After a file has been imported then the a mesh will be displayed to the user.

The mesh can be transformed ( rotated, Scaled, Clipped. )

A ' Surface Place' can be defined and manipulated by the user.

At the end of the process a a Depthmap should be generated and the depth map importer should be displayed with the depth map ready to import.

dnikodem84 avatar Apr 18 '25 09:04 dnikodem84

Cool, go for it!

Just a heads up, I have had problems with vertex buffers in OpenGL on different platforms and hardware. I am currently working on migrating from OpenGL and Netbeans Platform to JavaFX.

I have some loose ideas to migrate the designer to JavaFX as well. This would make it possible to use JCSG and make true 3D operations. But that is probably far into the future.

breiler avatar Apr 18 '25 11:04 breiler