Sophie Wallace
Sophie Wallace
I'm not quite 100% on this, but it seems that the generated files are only valid for the architecture glibc is built for by the Python script. This seems like...
related: https://github.com/SpaceManiac/SpacemanDMM/commit/90d81ddbf74c6c637e9224f056eb2256f3eed6a8 Code: ```c #define TEST 2147483647 + 1 + 1073741824 + 1073741824 #if TEST /world/New() world.log
The ref at http://www.byond.com/docs/ref/#/proc/pick shows `pick` being used in the following way: ```dm pick ( "[usr] eats \a [src].", prob(50) "[usr] devours \a [src].", prob(25) "[usr] wolfs down \a [src]."...
Simple to reproduce, download any ol' binary module that uses the official gmod module base and call a function created from it within a coroutine.
I don't know what is causing it. It only happens for modules that are actually used. mini dumps: http://scrnsht.me/u/oJ/raw http://scrnsht.me/u/nJ/raw ``` --------------------------- Engine Error --------------------------- Lua Panic! Something went horribly...
Lots of bandwidth!
Single-core rendering fucks up, multi-core rendering crashes. Maybe just make CMatQueuedMesh::OnGetDynamicMesh handle this without crashing.
So that the spray tool won't show both a clientside and serverside decal
MsgN is one of them.