Will Nations

Results 39 issues of Will Nations

Apparently there's a new [GodotGo](https://github.com/ritchiecarroll/GodotGo) repository that, like F#, "surfs" on the C# bindings by transpiling the Go code to C#. Should probably be added to the list.

Because the dependent type depends on the `new` function of the validator being `unit -> 'Pi`, it is impossible to have the DependentType creation take in a value that should...

**Your Godot version:** 3.2 stable **Issue description:** If you create runtime export variables via the `_get`, `_set`, and `_get_property_list` methods, then there is no clear way to define a default...

enhancement

Come chat about the project on the [Godot Extended Libraries](https://discord.gg/tm2ZcBU) Discord! # Sources The ideas that follow stem from a desire to emulate and synchronize features from the following applications...

StoryGraph complete with StoryItems, Relationships, and Labels, as described in #1.

Similar to Task system. Speaking strictly from a backend position, these will be stored in a cyclic graph as nodes. If a dialogue option gives an opportunity to move to...

Make a Journey singleton class. This means that you'll really create a `_Journey` C++ singleton and then you'll make an exposed `Journey` class with static functions that interface with the...

Also a StoryItem like Tasks, this is just a way of defining narrative data to be associated with a StoryGraph's nodes. This is any sort of media (text, hyperlinks, StoryItem...

This involves integrating peglib as a thirdparty library via NativeScript. With it, someone can just assign a String to it to generate an internal grammar and then call methods on...

We're gonna need a quest system if we're gonna plan to build RPGs of any sort using Journey. To that end, we'll need a robust, extensible framework for planning and...