godot-inheritance-dock
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A Godot Engine plugin for a dock that provides inheritance-based Scene/Script/Resource views into the resource folder.
This plugin isn't out-of-the-box compatible with 3.1 but the fix is prety easy - its just updating the enums to have the enum type name. Here are ones I remember...
Can this be fixed for 3.2.3?
Using Godot 3.1 with updates from #18 csv files used for internationalization/translation show up as resources in Godot but they don't load the same as other resource files, so they...
Console shows: `modules/regex/regex.cpp:218 - 14: missing closing parenthesis` and the filter item shows these red exclamation points. ![image](https://user-images.githubusercontent.com/49788602/57484117-d9a54700-726d-11e9-8be7-931c2bbfef0c.png) changing them does fix the red exclamation point problem. For example: ![image](https://user-images.githubusercontent.com/49788602/57484263-2ee15880-726e-11e9-9de2-35a6af8d0197.png)
Using Godot 3.1 (with fixes mentioned in #18 ) Clicking the + buttons should add 1 new empty filter, but it adds 2 ![image](https://user-images.githubusercontent.com/49788602/57484549-ed9d7880-726e-11e9-9f74-3e27a8d95cdf.png)
I was working on my project, when it just crashed, (too many other apps opened also). It would not reopen. I was able to track the problem to a GDSQLLite...
Currently, if you have ANY script in your project (or scene / resource for that matter) which fails to load, the Inheritance Dock will continue to attempt to load everything...
Currently, if you close the editor with the plugin active, you will see error messages. They are some memory leaks in the Inheritance Dock that I need to track down....
I would like to be able to quickly and easily find and interact with tool scripts. The "find" part can easily be achieved by creating a "Tool" `CheckButton` in the...
Currently, if you add filters or sync them across tabs, they just get appended to the list. This can result in inconsistently positioned filters (until you reload the editor. This...