will-ca
will-ca
**Describe the bug** Some modifiers, like Geometry Nodes and Boolean, can alter the number and settings of material slots on the object and data. The "Apply Modifiers" export option ignores...
**Describe the bug** I exported a Blender scene where some bones currently have zero scale, but they have positive scale in certain NLA animations. Upon loading the resulting `.gltf` file,...
**Is your feature request related to a problem? Please describe.** I have a file where sampling animations seems to take forever. (I haven't ever waited for it to finish.) I...
**Describe the bug** NLAs of different objects are sampled together by name, but NLAs of armatures aren't. This creates problems when armatures depend on other armatures per NLA name through...
The spec says this about perspective and orthographic cameras: > When the provided camera's aspect ratio does not match the aspect ratio of the viewport, client implementations **SHOULD NOT** crop...
In #2214 I ended up also making explicit the presumed separation between light intensity and light colour. (I.E. Light colour does not get normalized to match the intensity.) I also...
Closes #564. Export mode selection:  Enum options and tooltips: ```Python3 convert_lighting_mode: EnumProperty( name='Lighting Mode', items=( ('SPEC', 'Standard', 'Use standard glTF lighting units (cd, lx, nt)'), ('COMPAT', 'Compatibility', 'Use unitless...
I'm probably going to leave this for now, but FYI similarly to #1760, emissivity strengths will almost certainly also need to be adjusted to be spec compliant. --- **TL;DR** What...
Blender:  Before:  After:  Tested with Babylon because I believe Three is currently also non-conformant. https://github.com/mrdoob/three.js/issues/24800 Spec: https://github.com/KhronosGroup/glTF/issues/1663 https://github.com/KhronosGroup/glTF/pull/2053 https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/Specification.adoc#31034-orthographic-projection ```ADoc ==== Orthographic projection Let - `r` be...
To use: - Just run `BuildTileset.sh`. The source/original image files are in `src/`, and the build script will put blended versions in the right place in `Images/`. Some ideas if...