Andrej T.
Andrej T.
@Mysterix If you're into it, I'd be interested to try and solve #15 on your fork. I had a similar idea, to keep track of the objects in the scene,...
@jdan what's the status of this issue? I mean, I see it's closed, but wondering why. Implemented?
Ah, sorry, it looks like I don't know how to GitHub. :-)) Does this mean that textures won't be supported in the basic no-three.js-or-whatever branch?
@jdan I see. Personally that doesn't make me too happy, since I plan on using Isomer to build a game that's expected to work on older hardware (http://sugarlabs.org/) but I...
I agree with @jdan it's better to keep special shapes separate. Maybe we should create an `isomer-shapes` repository, so we can keep track of them there?
What's the plan regarding Three.js integration? Will bundling it be an option, or will it be integrated by default? I really like how minimal your library is and I plan...
Yep, awesome. :-) @NetOperatorWibby @jdan

Makes sense, having structured output is one of the goals of the tool. The tree options would probably be: `json|csv|tab`; the last one is more or less how the data...
@Tunas1337 Thanks for offering your help! I'm still unsure about the details myself... The key to this task is to first figure out how to represent the values that get...