Catherine
Catherine
@andrew-ayers You can run it from the build directory directly, without installing anything.
No, it uses your system settings, like any other GTK application.
Cannot reproduce. Which renderer is this?
`glxinfo`
ATI RS600 is not a supported video card because it does not provide OpenGL 3.0. Glitches are expected. I will reopen this if it can be reproduced on an OpenGL...
Fixing a bug that hits everyone is more important than fixing a glitch that hits exactly one person with a 13 year old video card that doesn't support OpenGL 3....
Thanks! I will look into it. There is our own implementation of Z-offset that shouldn't cause this, let me write a patch.
Hm, this should already be done here: https://github.com/solvespace/solvespace/blob/master/src/groupmesh.cpp#L574-L576. But this ends up manipulating `ssglDepthRange`, which would be a different transformation from what `glPolygonOffset` does.
> The solution I've come up with, is to apply `glPolygonOffset(1,1)` only for polygons and only when outlines or edges are drawn (which would then hide the back-faces bleeding through)....
@bcmpinc Yeah, I've had a few attempts to fix it with pretty much the same result as yours. Seems like an annoying problem.