Catherine

Results 1935 comments of Catherine

@andrew-ayers You can run it from the build directory directly, without installing anything.

No, it uses your system settings, like any other GTK application.

Cannot reproduce. Which renderer is this?

ATI RS600 is not a supported video card because it does not provide OpenGL 3.0. Glitches are expected. I will reopen this if it can be reproduced on an OpenGL...

Fixing a bug that hits everyone is more important than fixing a glitch that hits exactly one person with a 13 year old video card that doesn't support OpenGL 3....

Thanks! I will look into it. There is our own implementation of Z-offset that shouldn't cause this, let me write a patch.

Hm, this should already be done here: https://github.com/solvespace/solvespace/blob/master/src/groupmesh.cpp#L574-L576. But this ends up manipulating `ssglDepthRange`, which would be a different transformation from what `glPolygonOffset` does.

> The solution I've come up with, is to apply `glPolygonOffset(1,1)` only for polygons and only when outlines or edges are drawn (which would then hide the back-faces bleeding through)....

@bcmpinc Yeah, I've had a few attempts to fix it with pretty much the same result as yours. Seems like an annoying problem.