Catherine
Catherine
I don't think this is viable for the reason stated in https://github.com/solvespace/solvespace/issues/326#issuecomment-393534335, especially as various people have been showing ongoing interest in having an iOS port. Very unfortunately.
I thought about this again and with the restrictions on iOS apps, GPLv2 and GPLv3 are functionally equivalent here. Any iOS port would probably have to use a web service...
@rurban I apologize for the back-and-forth on this, the right decision was not immediately obvious. If you are still interested, please go ahead, I will provide any help you'll need...
I would appreciate if you added the new (libredwg) code alongside old (libdxfrw) code, since neither of them subsumes the support matrix of the other. The intent is to eventually...
Not a bug. There are two chord tolerances, display chord tolerance and export chord tolerance. In your case, export chord tolerance causes naked edges to appear, which are promptly shown...
Yes, I think the errors should be improved.
Thanks for the report. Can you please recheck with a latest binary from [here](https://ci.appveyor.com/project/whitequark/solvespace/build/artifacts)?
I can reproduce the crash on current master. Maybe moving to Eigen will solve this, maybe not.
Confirmed in master. A workaround is to constrain the angle of `r005-line-segment` to the X axis, not the YZ reference plane.
What GPU do you have?