white-haired-uncle

Results 108 comments of white-haired-uncle

Looks like doing it that way also adds the object to every unit, including the recall list, but remove_object only removes from units on map. More: https://forums.wesnoth.org/viewtopic.php?t=56648 Using lua takes...

I was done with this, looking at something completely unrelated when my eye fell upon [object] duration=scenario. I'm just going to assume this would have the same issue as remove_object....

I'm not really sure what the penalty is for. Combining all your attacks would be good against regrowing or Old F(r)iend (not relevant here), but that's all I can think...

Not intended as in it's not working correctly, or it's not intended that wrath/lethargy work for AI units (in which case, why have a lesser lethargy special available to the...

I now see how the latent_wrath works and why AI units don't. What I don't get is how you would change that from a weapon special to an ability. Don't...

Cool. I'm starting to step through this now, I've moved it from attacks to abilities and I'm starting in on the various levels of events. I'm really wondering if there...

I'm not seeing the problem. There could be other [damage] abilites, but we won't conflict with them as we only touch the one with id=latent_wrath.

Yeah, I knew when I wrote unit.abilities.damage.add that I was leaving out the "where unit.abilities.damage.id = latent_wrath" part, but I didn't know how to express that.

I just got an error from my new [set_wrath_intensity] at the start of a scenario. There was a unit on the recall list that had a wrath_intensity and it was...

Before I go looking, any idea where that used to happen? Hmm, I see it. I even updated it. Now I need to troubleshoot it. ``` [event] name=start,victory first_time_only=no [store_unit]...