white-haired-uncle
white-haired-uncle
Chance to be hit has the same problem, there's too many enemies with magical. And of course E doesn't care about getting hit since he heals from pretty much everything...
That could work too, assuming absorb/suck/leech/drain/whatever all honor unhealable. I'm kind of partial to the idea of hasty, where because you're attacking really fast you tend to be kind of...
It looks like leeches still leeches, drains still drains, absorb and suck don't. Drains should be easy enough to fix, just make the defender undrainable during the attack. Except if...
I'm thinking 'furious' would be a better name than 'hasty'. But then when I think about whether this should apply to WCT and maybe any lesser berserk, I wonder if...
Doing more damage with furious - looks like it adds 10%, though it doesn't look like it by the syntax? Really should be +1 IMO, adding 2-3 damage on an...
Made second_unit undrainable during the fury attack, and filtered leech so it doesn't activate with special hasty. Unless cleave is an issue, I think this should do it if we...
This is the event that is restoring the hitpoints (which the wiki says modify_unit doesn't do). ``` #define DISABLE_UPKEEP SIDE [event] name=unit placed first_time_only=no [filter] side={SIDE} [/filter] [filter_condition] [variable] name=unit.upkeep...
Yes. If I comment out {DISABLE_UPKEEP} the issue goes away. And modifying the contents of modify_unit as above makes it act differently.
I went from Eastern Storeroom to Library to Eastern Guardroom, only to find you can't go to the Library from E.Guardroom. Is this intended? Or should there be no transition...
This has been superseded.