white-haired-uncle
white-haired-uncle
Nice. I wondered if there was something that could be sent to find_on_map to narrow things down, but I wouldn't have come up with ability_type_active. EDIT: note to check flaming...
I'm giving enemy leaders some auras to try to make it harder for E/L to smash through the usually one unit in the castle needed to move next to the...
Grant distant attack (unit can attack with no retaliation) to adjacent allies. So the castle defenders, at least adjacent to the leader which is normally pretty much all of them,...
No crash, just error messages. I don't even notice a problem in the gui itself, but if it throws an error it's probably worth pointing out.
If you have to level into it from soulless, overpowered is not as terrible as it is for regular units. Perhaps I'm wrong, I was thinking Monstrosity was the more...
> I have given a strong new ability to Deathlord - now he drains 4 life from all adjacent units at the start of his turn, and applies it to...
I don't know how powerful you were looking to make that Deathlord, but I just took a brand new one (from Amp4) and surrounded him with L1 undead (finally a...
I wonder if legacies would make undead more popular. But then, they'll all get LoL of course.
> > I don't know how powerful you were looking to make that Deathlord, [...] > > As powerful as it takes to make him a viable option despite not...
I like the changes, but will players see them? If I already know undead suck I may never advance any units and discover what you've added. The crack dealer doesn't...