Tom Mason
Tom Mason
Just so you know, I think things are looking decent here, and I haven't forgotten about the PR, but for now it won't be merged. There will come a time...
This is a modified version of lua which is mostly ready to be integrated. Scripting being "donw" would mean that ypu can actually do something with it (like add custom...
Nice! Feel free to open a PR even if it's not finished yet, I won't merge until you let me know it's done.
Also, just so you know, I'm currently working on a refactor of the item handling code (at #495), so don't worry too much about hacking around the not-so-nice item class.
I'm not quite sure what you're trying to do with that? IIRC attributes don't have a current/max status like life and mana? Also, why mutable?
Ah, ok I think I get what you mean. BTW, we have a more usable copy of Jarulf's guide available here: https://wheybags.gitlab.io/jarulfs-guide/#maximum-stats, that supports links to each section. From my...
ping @AJenbo I know it's probably a bunch of work, but given your involvement with the devilution project, is there any chance you would be interested in gathering some data...
To start with just some values for a level 1 warrior in default gear hitting a zombie would be enough.
Nice, thanks a lot! When you say the RNG is biased, do you mean they do the modulo trick for generating a number in a range? (so, eg, rand(100) =...
I probably won't bother with that level of import, but a character stats / inventory importer is definitely on the todo list.