Wolfgang Herget
Wolfgang Herget
I was trying to use this for backing a d3.js graph, and after a bit of debugging found that (to me) it looks like the semantics of `.length` and `.size`...
(This is a report [submitted by [vogarth] on Discord](https://discord.com/channels/774949618832113674/774953831267958795/931823706131529729)) ## Expected Behavior (This assumes an HQ sensor which can deliver said resolution, Ed.) I would expect asking for uncompressed 4096x3040...
(This is a report [submitted by [vogarth] on Discord](https://discord.com/channels/774949618832113674/774953831267958795/931824902732931092)) ## Expected Behavior When a resolution request or issue with the upstream (towards sensor) v4l / mmal layer causes `uvc-gadget` to...
(This is a report [submitted by [vogarth] on Discord](https://discord.com/channels/774949618832113674/774953831267958795/931823706131529729)) ## Expected Behavior (This assumes an HQ sensor which can deliver said resolution, Ed.) I would expect asking for uncompressed 4096x3040...
(this is another one [submitted by [vogarth] on Discord](https://discord.com/channels/774949618832113674/774953831267958795/931822495869325322)) ## Expected Behavior I would expect that a camera in manual mode with the same settings to behave exactly the same...
# 🐛 bug report Some packages (emotion, material-ui) try to support multiple upstream library versions (react) by checking for exported symbols as follows: ```js import * as other from './other.js';...
Sibling issue to https://github.com/showmewebcam/showmewebcam/issues/186. ## Expected Behavior on systems which use the unicam interface, uvc-gadget should be able to control the filter pipeline ## Current Behavior (not checked, but I'm...
(this is an issue submitted by [[vogarth] on the showmewebcam Discord](https://discord.com/channels/774949618832113674/774953831267958795/931828935686246420)) ## Expected Behavior UVC control WHITE_BALANCE_COMPONENT can affect both V4L2_CID_RED_BALANCE and V4L2_CID_BLUE_BALANCE independently. ## Current Behavior (my analysis from...
I have the following idea for improvement: Call LoopCompleteHandler when the "Ping" phase of the PingPong loop is complete. (I hacked this in to trigger a "pick up" at the...
The way it currently is, in my wrapper MonoBehaviour, I need to call it something like ``` var tween = new SplineTween(Target, Curve, Duration); if (IsRelative) { // this cannot...