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[Feature] Helper visualization when your virtual screen is fully "offscreen".

Open ikogan opened this issue 2 years ago • 1 comments

It's possible to get into a situation where your virtual display is fully "offscreen" in space. Since this just renders "nothing" in the glasses, it feels like something is just broken. It would be helpful to have some sort of indicator that you do indeed have a floating screen, it's just elsewhere in space. Some ideas might be:

  • Lighting up the edge of the screen that is in the direction of the virtual screen.
  • Drawing a symbol in the middle of the viewport.

ikogan avatar Oct 30 '23 00:10 ikogan

Some similar ideas I have been thinking about that are kind of related to this that would be really cool;

  • "periphery hints"; When I am using the glasses in widescreen mode, I generally can look at maybe 1/2-1/4 of the virtual screen at any time; but it might be useful to experiment with some feature that could take all the pixel color info for the portion of the screen that is outside of the viewport and somehow downsample it and present it along the edges of the viewport. The idea being to sort of simulate a peripheral view of the things that are outside of the viewport.

  • "pointer hints": I lose my mouse pointer a lot. ESPECIALLY if I am mixing virtual widescreen with physical laptop screen. Some sort of indicator, similar to what is described above to give hints about direction and distance to an out-of-viewport pointer would be a big experience improvement

rgegriff avatar Mar 01 '25 16:03 rgegriff