pluribus
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implement getActionsFromInfoSet
Relevant bit from @EAT-CODE-KITE-REPEAT:
getActionsFromInfoSet should do the exact thing as it's called. From the infoSet it should get a set of possible actions at that moment so it can iterate over those in the beginning of the script. Depending on how infoSet is implemented this is possible OR NOT, I think currently there is a problem and can't be implented yet because of the implementation of an infoSet. But I honestly think that this part of the code isn't even necessary:
function MCCFR_P(minutes = 1) { for (let p = 0; p < PLAYERS.length; p++) { Object.keys(treeMap).map(key => { const I = treeMap[key]; if (getCurrentPlayerFromInfoSet(I.infoSet) === p) { const actions = getActionsFromInfoSet(I); let regretSum = []; let strategy = []; for (let a = 0; a < actions.length; a++) { regretSum[a] = 0; if (isPreflop(I)) { strategy[a] = 0; // 𝜙(Ii,a) = 0; not sure if this is correct } } treeMap[I.infoSet] = { ...I, regretSum, strategy }; } }); }
so that would make getActionsFromInfoSet uneccesary also