react-fluid-distortion
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generating splats
Hey, love your work! Is it possible to generate splats that continuously emit from some selected location ?
It is possible to emit splats from any location by pushing them directly inside the frame loop (with the current setup). It’s a bit out of scope tho, since the whole lib is based on cursor input, but feel free to contribute if you want to explore that!
I’ll give it a try, my goal is to create a page filled with smoke that slowly dissipates and can be interacted with by the user using their mouse.