wgpu-mc
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Rust-based replacement for the default Minecraft renderer
wgpu-mc
🚀 A blazing fast alternative renderer for Minecraft
Discord
https://discord.gg/NTuK8bQ2hn
Matrix
https://matrix.to/#/#wgpu-mc:matrix.org
Intro
wgpu
is a crate implementing the WebGPU specification in Rust. It's primary backends are Vulkan, DirectX 12, and Metal.
Goals
wgpu-mc is a standalone rendering engine for Minecraft-compatible projects. It's also a replacement to Blaze3D using Fabric and the JNI to interface the two.
Current status
The project is currently under active development. Quite a few important features have been implemented, but not all of them. Feature parity with Blaze3D is the main goal at the moment, along with getting world rendering working with Java Edition.
WIP and Completed Features
Engine
- [x] Block models from standard datapacks
- [x] Multipart
- [x] Variants
- [x] Terrain rendering
- [x] Skybox support
- [x] Instanced Entity Rendering
- [x] Animated textures
- [ ] Particles
- [ ] Lighting
- [ ] Item rendering
Minecraft
- [x] Disable Blaze3d
- [x] GUI rendering (text rendering is mangled but otherwise it works)
- [ ] World rendering
- [ ] Integrate entities
- [ ] Implement the Fabric Render API (Electrum)
- [ ] Particles
- [ ] Lighting
- [ ] Integrate Iris for more expansive/complex shader support
Pie in the sky
- [ ] Use https://github.com/birbe/jvm to run Minecraft in the browser