wfpokorny

Results 55 issues of wfpokorny

http://bugs.povray.org/task/98 --------------- Details: Windows UI code should be refactored to use _TCHAR throughout instead of char, as well as the corresponding string function macros, to head for Unicode support. ---------------...

Windows GUI
ToDo: refactor

Opening this issue so we at some point resolve whether these features stick around in the code base or not - and if so we document them. Ref commit: 54b283a....

documentation

http://bugs.povray.org/task/226 --- Details: This is a transparent box very close to a plane. ``` box { -1, 1 pigment { rgbf } } plane { #if (version < 3.7) y,...

artefact

http://bugs.povray.org/task/324 POV-Ray as of 3.7.1 commit 3cd6b6c still shows the original issue. For all files from original report see: FS324.zip --- Details: Povray 3.7 has rendering artifact in meshes with...

artefact
ToDo: user feedback
math

http://bugs.povray.org/task/25 Pause button hard to hit if animation at a few FPS. --- Details: There is an issue where the pause button in POVWIN will sometimes not work during an...

ToDo: user feedback
project triage pending

This issue broken out from github issue #118. It relates to that issue only in that in high frame rate animations being hard to pause, I was rapidly hitting 'p'...

bug
OS: Unix

Port of FS335 - macro works in variable but not in array http://bugs.povray.org/task/335 (Mike H (SharkD)) (Behavior unchanged to 3.7.2 master. Created test SDL at bottom) --------------- Details: This doesn'...

bug

### Summary Issue introduced in v3.6 to v3.7 work. For more information and a test scene see the povray-advanced-users post on 7 May 2019 by Albun with the subject: Photons,...

project triage pending

### Summary The simple scene below is showing a much larger than normal 3.7 to 3.8 performance degrade (+18.4%) when no Anti-aliasing (AA) used and a more reasonable +3.4% degrade...

performance

### Summary The crand finish block feature is not thread safe. Scenes using crand and rendered with multiple CPU threads show differences from one render to the next due the...

artefact