wfpokorny

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Hi Andreas, The core POV-Ray maintainers have not been active since a little before mid year. I have a few times since tried to capture in a branch relatively complete...

Update. Helmut's cross compile build support changes can be seen directly at: https://sources.debian.org/src/povray/1:3.7.0.8-5/debian/patches/cross.patch/ These, the suggested update to a new version of ax_boost_base.m4 and many more build system updates will...

This is not a 3.7.1 specific issue. I have in my head I ran tests back to 3.6, but let me see if I can find my testing directory... Well...

For an improved understanding of this issue see: https://news.povray.org/povray.pov4.discussion.general/message/%3C65b28310%241%40news.povray.org%3E/#%3C65b28310%241%40news.povray.org%3E Basically these differences are related the use of anti-aliasing (AA) and pseudo random number streams being different at any given pixel...

What was seen here is a side effect of how anti-aliasing works given different pixel orderings between a partial render and a full render. Above statement suggests normalizing the random...

FWIW. While working on a unix/linux only patch for #142 in my povr fork, I noticed furiously hitting the pause P or p key will only make pausing less likely...

FWIW. Worked up a patch for this. In my povr fork it seems to fix (or avoid) the inter-thread deadlocks on pauses. The deadlocking issue was found to be much...

FWIW. I'm not seeing the issue on my Ubuntu 22.04 linux machine with the v3.8 based compiled versions I have in hand. I don't use Windows so I'm unable to...

Thank you for reporting the issue. I'm just a user with my own fork. Plus, my version of the messaging system is passing around doubles rather than floats but, that...