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On windows 11, wezterm webgpu chooses vulkan by default, instead of Dx12.

Open DnBaal opened this issue 7 months ago • 0 comments

In the last release from my experience, on windows 11, Vulkan backend performance is worse than Dx12, but wezterm chooses Vulkan by default and i need to use lua code to force it to use Dx12.

I think that specifically on Windows, for better performance out of box, frontend WebGpu should prioritize DirectX.

Of course its easy to fix, but unprepared "windows user" can be confused) P.S There is a caveat - transparency not working on Dx12 dicreteGpu. And in nightly version as i see vulkan performs good.

DnBaal avatar May 11 '25 09:05 DnBaal