wenbingzhang
wenbingzhang
Godot_mono needs to export mac osx to have problems.
This is how I set up support for podman settings.json ``` "docker.host": "tcp://192.168.64.3:2979", "docker.dockerPath": "podman", ``` podman-remote ``` # user=root /usr/bin/podman system service --time=0 tcp:0.0.0.0:2979 ```
> A temporary solution. > > By adding the path to zshrc file > > ``` > export PATH="/Applications/QtScrcpy.app/Contents/MacOS:$PATH" > ``` > > and in terminal change to path /Applications/QtScrcpy.app/Contents/MacOS,...
I also found this problem today, and I hope it can be solved.
> 我相信我已经找到了稳定的工作。下面的示例设置为仅加载一个特定的 mod (GameMod),但可以调整为执行多个 mod。 > > 如果有人想进一步测试,我已经附上了这些项目。Game.zip 将是您的游戏本身,包含 mod 加载器和示例 mod。GameMod.zip 将是其他人制作的游戏模组。 > > 希望这有助于在引擎中创建修复程序,但同时从我的测试中可以很好地解决它。 > > ```cs > public class Main : Node2D { > > public const...