weepy

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Ah that makes a lot of sense. I'll give that a go. Is that flag just unlocking a faster way of doing the same?

Hey thanks for the in depth explanation. I'll give the flag a go to see how it goes, but I think you're right that Canvas 2D is probably the best...

I had a look - it seems that PIXI is already using that mode : ``` PIXI.createWebGLTexture = function(texture, gl) { ... gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); .... } ```

We're finding that like for like WebGL is much faster than Canvas for our purposed, _except_ for the canvas => texture conversion. I wanted to try out `glCopyTexImage2D` - wondering...

The code I provided does everything needed. It's basically identical to Node's implementation. Require.js does a whole bunch more and isn't really suited for Ejecta, as it's more a web...

I managed to get the implementation in here working ok : https://gist.github.com/weepy/8318556 This uses XHR to get the text and eval it, so that I can add a local version...

I'm sorry - I don't quite follow ... I use this file in all my web development and it works well. I also have a node script which will spider...

Oh - I think I understand what you're saying. Yes it only works if you do the first require from a single file, e.g. require("./app") which then require's everything else....

yeah the specs are "These surface overlay values are designed to maximize legibility, while ensuring the different elevation levels are discernible from one another." [image: image.png] css is fine -...

sorry. - i meant that the "elevation" uses a lighter color in dark mode rather than the shadow. On Thu, Mar 18, 2021 at 11:11 AM Jonah Fox ***@***.***> wrote:...