Vladyslav Melnychenko
Vladyslav Melnychenko
@ivannador is it technically possible using buffers and advanced player to implement progressive download with seeking? My use case is basically this: - there is an audio file that is...
Could you please describe very high level flow of using AudioInMemory with the mentioned use case? e.g. when I download first 10% of the file and 10% in the middle...
Thank you, Do you think it will possible to add looping to HLS audio file streaming (not real-time, just aac converted to hls) after we purchase a license?
Also do I need to call any method to inform the player that new data has been appended (when appending compressed data into AiM buffers)?
For some reason player doesn't see new sections. I download chunks of HLS every few seconds and append compressed audio to AiM, but player plays only those that were added...
Yes `compressedAudioBuffer = (Superpowered::AudioInMemory*)Superpowered::AudioInMemory::create(0, 0, 0, false);`
@ivannador yes but still had issues. Here's the code I am using (based on HLS streaming project for IOS from your examples) https://gist.github.com/webmonch/5cce8ad2a612941e4e327db89edcea7f Wrote to your zendesk about it yesterday.
@gaborszanto could you please clarify the internal behaviour of the player and caching points? Does player cache **internalBufferSizeSeconds** of audio when playing? What happens when internalBufferSizeSeconds is 0? I noticed...
@bkaws how long do you plan on doing it?