webfolderio

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Recent version: https://github.com/GameSparks/gamesparks-cpp-unreal/blob/master/plugin/GameSparks/Source/GameSparksBaseSDK/src/easywsclient/easywsclient.cpp

> It works surprisingly, just had to replace 4 little funciton calls to get the io_context btw ;) Which functions? Could you please make it more clear. Thanks

Any update on this?

Yes, I would like to use this library but I am not familiar with low level protocols like QUIC. I don't know how to support the development? I am open...

Apply the following patches to build bzip2 with pkg-config support. ```bash wget ftp://sourceware.org/pub/bzip2/bzip2-1.0.6.tar.gz tar xfz bzip2-1.0.6.tar.gz cd bzip2-1.0.6 # patches.list: https://gist.github.com/steakknife/0ee85c93495ab9f9cff5e21ee12fb25b wget https://gist.githubusercontent.com/steakknife/946f6ee331512a269145b293cbe898cc/raw/bzip2-1.0.6-install_docs-1.patch wget https://gist.githubusercontent.com/steakknife/eceda09cae0cdb4900bcd9e479bab9be/raw/bzip2recover-CVE-2016-3189.patch wget https://gist.githubusercontent.com/steakknife/42feaa223adb4dd7c5c85f288794973c/raw/bzip2-man-page-location.patch wget https://gist.githubusercontent.com/steakknife/94f8aa4bfa79a3f896a660bf4e973f72/raw/bzip2-shared-make-install.patch wget...

I believe I've identified the cause of the problem. When compiled with default settings, RGFW uses system OpenGL. However, to use RGFW with Angle, I need to use EGL instead...