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Protected world unvailable after restart

Open Mason10198 opened this issue 5 years ago • 4 comments

Paper 1.15.1 (build 62) dynmap (3.0-beta-10-257)

I have multiple worlds, one of which is "protected" (only visible to registered & logged in web-ui users with the dynmap.world.[world] permission). After setting up, everything works just fine and the map(s) for [world] are visible to the permitted users, but after every restart, the map(s) for [world] no longer show up in the sidebar, even though [world] is still shown as "enabled" in the configuration file, and users have the proper permissions. Running /dynmap pause all, /dmap worldset [world] enabled:false, /dmap worldset [world] enabled:true, /dynmap pause none, and /dynmap reload corrects the issue and shows the map to the correct users once again, but must be completed after every server restart.

Plugins (29):

  • AutomaticInventory (2.10.1-a8f1fec)
  • BattleArena (3.9.16.3)
  • Books (2.2.0)
  • CMI (8.6.18.8)
  • DiscordSRV (1.18.4)
  • dynmap (3.0-beta-10-257)
  • Dynmap-GriefPrevention (0.80)
  • FastLeafDecay (1.0)
  • GriefPrevention (16.13.0)
  • IridiumSkyblock (2.2.7)
  • LuckPerms (5.0.39)
  • Minepacks (2.1.7-Release)
  • MoreArmors (1.2)
  • Multiverse-Core (4.1.0-b775)
  • Multiverse-Inventories (3.0.0-b459)
  • PetMaster (1.10.2)
  • Plan (5.0 build 382)
  • PlayerHeads (5.2.5-SNAPSHOT)
  • PlayerStatuePlugin (1.4)
  • PlugMan (2.1.7)
  • SelectionVisualizer (3.0.0.4)
  • ServerMinimap (0.7.20)
  • TimedRestart (1.0.0)
  • TrollBoss (6.2)
  • Vault (1.7.3-b${env.TRAVIS_BUILD_NUMBER})
  • VeinMiner (1.15.0)
  • WorldBorder (1.9.10 (beta))
  • WorldEdit (7.0.1;61bc012)
  • WorldGuard (7.0.2-SNAPSHOT;bf2593e)

Mason10198 avatar Feb 10 '20 21:02 Mason10198

does this still happen on the latest dynmap version?

FedUpWith-Tech avatar Aug 01 '20 01:08 FedUpWith-Tech

I have the same situation and same problems on the latest dynmap version.

cosmos223 avatar Nov 20 '20 14:11 cosmos223

Heya @cosmos223 - still running this? We've just had a major release, tho I don't think this is touched in it. It might help tho.

Can you confirm that the workaround does help successfully work? "Running /dynmap pause all, /dmap worldset [world] enabled:false, /dmap worldset [world] enabled:true, /dynmap pause none, and /dynmap reload corrects the issue"

If all the above is true, I think there is an option in the config file for "debug mode" - right at the bottom that generates more logs - enable, login with a protected user, confirm, disable setting. It might give the devs a key insight.

generrosity avatar Feb 15 '22 20:02 generrosity

Protected worlds are unavailable when a user is not online, at least in 3.4-beta-5 with paper 1.19.2

JurgenKuyper avatar Aug 11 '22 13:08 JurgenKuyper