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Dynmap BlockScan Rendering Problem

Open TakunSho opened this issue 7 years ago • 1 comments
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I'm running 3.0 alpha for both the map and block scan. When doing a render, I have found that some items are either not rendering, or rendering incorrectly.

Here is a list of what I have found so far: https://imgur.com/a/xkYdX3c The mods affected are: Streams, Traverse, Better with Mods, Better with Addons, Tinker's Construct, Totemic, and vanilla.

For reference: Minecraft 1.12.2 Forge: 2707 Modpack: Sevtech Ages 3.0.8 Dynmap: 3.0a BlockScan: 3.0a

TakunSho avatar Aug 12 '18 05:08 TakunSho

For block scan, if you can identify the missing blocks by doing the following, it'd be REALLY helpful:

  1. Move character to where the blocks are
  2. Turn on debug mode in client (F3)
  3. Put cursor on the bad block
  4. Look at info on the screen - in particular, the blockname and blockstate, which are towards the lower right corner (e.g. minecraft:stone_stair, with the state values listed under it - face:north, half:top, etc)

mikeprimm avatar Sep 07 '18 13:09 mikeprimm