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Sfx issue for switched npc('g' key)
Describe the bug -The switched npc doesn't have the footsteps sfx while its walking -Walking sfx plays while its running
To Reproduce Steps to reproduce the behavior:
- Run the app
- Press 'g' key
- Walk and run
Expected behavior walking sfx should play when npc is walking and running sfx should play when its running
Screenshots
https://user-images.githubusercontent.com/35926530/183646350-a5421f46-730b-4ba6-8bd2-87194ab5e2ba.mp4
because NPC player is updated twice each frame
related: https://github.com/webaverse/app/issues/3568