webaverse
webaverse copied to clipboard
Failure to handle non square textures for the auto character atlasing.
Describe the bug If a VRM is uploaded with non - square resolution textures, those textures fail to load properly.
To Reproduce 1: create avatar with more then one material, and have it be non 1:1 ratio. 2: upload the character into webaverse by the drag n drop method. 3: observe the textures being incorrectly displayed on the model.
Expected behavior The auto atlas feature should be able to handle arbitrary texture sizes.
Screenshots