Wang Dachuan
Wang Dachuan
> Do you need different animations for each human instance? Or can use same animation for all human instances? Pedestrians primarily have two main states: walking and standing. It would...
> Usually for this kind of animation, animation data need to be baked into texture and having an animation system to track animation state for each instance. And I don't...
> The first two links are using unity. The last two links are doing non animated instancing which already supports in Helix toolkit. Yes, currently Skinned instancing techniques are primarily...
> Try to disable dx 2d by setting Viewport3DX.EnableD2DRendering = false. It worked, However, my program uses a lot of d2d features and cannot be disabled. I tested it and...
支不支持vercel部署