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Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex

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Hello, I'm trying to build OpenImageIO with Ptex support and I'm having linking issues: ```text ptexinput.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl Ptex::v2_3::String::~String(void)" (__imp_??1String@v2_3@Ptex@@QEAA@XZ) referenced in function...

Could some source code examples be added on how to create PTex files? Particular if the source geometry contains n-gons. I.e. how to create the `pentagon` example?