crest
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Any chance of seeing a more compute like version of "CrestFillMaskArtefacts"?
Please describe the desired feature/behaviour. CrestFillMaskArtefacts right now uses a lot of load texture instructions.
Supporting images/mockups, or example reference videos are very helpful to communicate ideas. using a more compute like approach utilizing group shared memory should reduce the number of load texture instructions significantly.
Tried it and performance was worse when measured using Nsight. But maybe I was doing something wrong. You can see it for yourself here: perf/fill-mask-shared-memory.