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SphereWaterInteraction not working with DWP2

Open Catboiler opened this issue 4 years ago • 4 comments

Describe the bug I've started a new scene, and imported the boat align normal prefab from the Crest demo, and also a ship from DWP2. I have copied over one of the objectwaterinteraction spheres to create a bow wave, but, while it works perfectly on the boat align normal, it doesn't work on the DWP ship. In an added twist, if I start playing the scene, and immediately move the sphere to the boat align, then back to the DWP ship, it works as intended. I'm just wondering if I've missed something - if the objectwaterinteraction needs something else on a parent object to work? Does it need the boat align normal / boat probes script or something?

Versions Using Unity 2019.4.17f1, and the standard render pipeline.

Platform Windows 10 Editor.

Hardware CPU = i7 10700K, GPU RTX3080

Catboiler avatar Mar 05 '21 14:03 Catboiler

These lines might be of interest. Is it not adding the ObjectWaterInteractionAdaptor?

magenta404 avatar Mar 19 '21 23:03 magenta404

This is still on the list, it seems to always be one or two items further down than what we have bandwidth to look at, but it is slowly bubbling up..

We're hoping to increase our bandwidth through sponsorship and i wanted to mention that once here in case there is interest in supporting us: https://github.com/sponsors/wave-harmonic

huwb avatar May 01 '21 13:05 huwb

As far as I'm aware, ObjectWaterInteractionAdaptor is being created. ObjectInteraction is working, it's the SphereWaterInteraction that just doesn't work if attached to a DWP2 object. Very odd.

Catboiler avatar May 01 '21 23:05 Catboiler

@Catboiler are you still experience this with 4.14? SWI has been reworked so it might be more likely to work.

magenta404 avatar Jan 30 '22 18:01 magenta404

Closing as stale and likely no longer an issue.

magenta404 avatar Nov 16 '22 15:11 magenta404