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Planar reflections do not support whirlpools
Is there an existing issue for this?
- [X] I have searched the existing issues.
Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and could not resolve my issue.
Current Behavior
Turning on planar reflections for the camera and then moving an object above a whirlpool (possibly any deformation) will create a floating reflection.
Expected Behavior
I would expect to see an offset reflection that accounts for any deformation. It may also be visually acceptable to simply not display reflections inside of whirlpools.
Steps To Reproduce
- Open main.unity
- Enable planar reflections on the ocean material and add the script to the camera
- Turn down chop / waves so you can see reflections
- Create a whirlpool
- Place a cube above the whirlpool
- Observe that the reflection displays as if there were no whirlpool
Unity Version
2021.3.26f1
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
No response
Crest 5 implements improved reflection handling, which improves this area.