Foam does not respect floating origin on Y axis
Is there an existing issue for this?
- [X] I have searched the existing issues.
Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and could not resolve my issue.
Current Behavior
Negative values below -1000 cause foam to appear constantly.
Expected Behavior
Foam should appear normally at any Y value (or at least with any floating origin Y)
Steps To Reproduce
- Open the
BoatWakesscene - Lower the
OceanGameObject toVector3(0, -1000, 0) - Observe foam everywhere
Unity Version
2021.3.26
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
This seems to be broken for floating origin support. Seems to be related to k_DepthBaseline / CREST_OCEAN_DEPTH_BASELINE. It is unclear if increasing those values is a viable short term solution.
Thank you for reporting. Can you please test the linked PR below?
Thank you for reporting. Can you please test the linked PR below?
Will do.
Thank you for reporting. Can you please test the linked PR below?
Thanks!
It seems to be working as far as I can tell.
I did also test with underwater transparency briefly (seems fine), but I have not integrated that yet because I have extra work for above water transparent objects in my backlog related to that (clouds, particles, etc.).
Comments
-
CREST_OCEAN_DEPTH_BASELINEis no longer used? - Example
FloatingOrigin/ShiftingOriginscript could be updated to include y-axis.
I would double check every y usage, not just for this changeset, the whole baseline. Anything that has a default y value of any kind should problably initialize to the floating origin offset Y instead of 0 or some other constant. I had many spots in my code I had to fix for this because I had not initially intended to support it, but later extended the skybox. For example someY = 0, 1000, 100, etc. 0 may actually be -1000 or something with the offset. Even if it does not cause problems it may be better for consistancy to init to the correct value and in the event that default value is used it will not be 0 when it should be -1000 with the offset.