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[BUG][HDRP][MACOSX] Ocean flickering black with caustics enabled.
Is there an existing issue for this?
- [X] I have searched the existing issues.
Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and could not resolve my issue.
Current Behavior
https://github.com/user-attachments/assets/3c853ff2-47a9-43c1-9f04-33850732e81f
Seems now and then, the ocean will flick black. This only happens when caustics is enabled.
Expected Behavior
No flicking.
Steps To Reproduce
Add one ocean on Mac, wait a bit, it will eventually flick black.
Unity Version
6000.7f
Crest Version
public const string HELP_URL_VERSION = "4.20.1";
Render Pipeline
High Definition
Editor or Standalone
Editor (Play Mode)
Environment
- OS: OSX Sonoma
- GPU: M2 PRO
- Graphics API: Metal
- Target Platform: MacOsx
Anything else?
Seems to be because of a randomly spike in processing that happens when caustics is enabled.
Happens both in editor (play mode) an in standalone as well.