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[BUG][HDRP][MACOSX] Ocean flickering black with caustics enabled.

Open dganzella opened this issue 7 months ago • 1 comments

Is there an existing issue for this?

  • [X] I have searched the existing issues.

Have you checked the documentation to resolve your problem?

  • [X] I have read the linked documentation and could not resolve my issue.

Current Behavior

image

https://github.com/user-attachments/assets/3c853ff2-47a9-43c1-9f04-33850732e81f

Seems now and then, the ocean will flick black. This only happens when caustics is enabled.

image

Expected Behavior

No flicking.

Steps To Reproduce

Add one ocean on Mac, wait a bit, it will eventually flick black.

Unity Version

6000.7f

Crest Version

public const string HELP_URL_VERSION = "4.20.1";

Render Pipeline

High Definition

Editor or Standalone

Editor (Play Mode)

Environment

- OS: OSX Sonoma
- GPU: M2 PRO
- Graphics API: Metal
- Target Platform: MacOsx

Anything else?

Seems to be because of a randomly spike in processing that happens when caustics is enabled.

Happens both in editor (play mode) an in standalone as well.

dganzella avatar Jul 17 '24 16:07 dganzella