crest
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A class-leading water system implemented in Unity
We've had a few requests recently for supporting multiple simultaneous cameras. This probably involves at least: * Removing the global OceanRenderer.Instance singleton. Probably have a lookup function with viewpoint as...
Issue #1056 Makes ocean tiles non-pickable by default, adds debug option for it. This will stomp the users preference for pickability. However pickability is almost never desired I guess. And...
In a default URP project with no external plugins installed, Crest appears to have green scintillating lines covering the entire mesh/material ocean object. The foam also covers every square inch...
**Describe the bug** If you disable picking of the ocean gameobject to stop the ocean being pickable, this propagates the setting to the tiles and it works. However entering/exiting play...
**Describe the bug** When doing an auto save, all the ocean tiles get dumped into the root of the scene. More info https://moodkie.com/forum/viewtopic.php?f=13&p=10272#p10272 I think it implies we are serialising...
This does a major pass on documentation. Moves structure from system-centric (like grouping all loddata types together) to user-centric (grouping things by category, focusing around things users want to do)....
**Describe the bug** Reported by @klauskobald on Discord. When using the ShapeFFT, foam simulation data appears to have grid lines. **Screenshots / video**  **Versions** Latest **To Reproduce** 1. In...
Draft PR - needs simulation tweaks to make it work in Island scene. Works ok/pretty well in the main.unity on this branch. Creating this PR to track as it is...
I've been looking over the code - I've pulled a more recent version (4.15.2) into our project and had to merge code changes. The changes I implemented were: - Switching...
**Describe the bug** Blue flashes appearing in both Scene view and Game view when camera is above the water surface. Depending on the settings, black flashes can also appear. When...