pixel-dungeon
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Traditional roguelike game with pixel-art graphics and simple interface
When I first launch the iOS app, it grabs audio focus even though all music and fx are set to off. Expected behavior: don’t grab audio focus. Observation: this happens...
Changes were made to translate the game. **NOTE: This pull request will only be applied after https://github.com/watabou/PD-classes/pull/1** **Changes:** 1. Removal of strings throughout the source code; 2. Creation of Strings...
For information, I'm working on localization feature. I will use android official way with string.xml resource file. If you have suggestions, or help to provide, I'm open for discussion :)
First I'd like to thank you for Pixel-dungeon, it is the best mobile rogue like i've played. However, i just found an issue (not really critical) with the sad ghost...
It would be nice to have support for bluetooth keyboards for movement. Similar to the GDX version, but preferably with continuous press support.
I think the game is not passing trough onPause, maybe it's passing directly trough onStop or onDestroy and the game is not saving. When I switch apps and back to...
If I enable the second quickslot then disable it, sometimes the game will treat the backpack as the second quickslot when tapping it, so an item is used or it...
The scroll of wipe-out is a little bit special, that is true, but I would still expect it to fit in the scroll holder. On this screenshot, the scroll holder...
re-opening of pull request #53 which was inadvenrtantly deleted by me. I just wanted to rename my branch .... Original test from #53: After some frustrating silly deaths I decided...