TownGeneratorOS
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The source code of the Medieval Fantasy City Generator
Is there any chance of an update of the repository with the last version of the Town generator (as seen in http://fantasycities.watabou.ru)? Thanks a lot
Someone on the Azgaar FMG discord was telling me that there's a problem with larger cities producing too much recursion for the browser (on Firefox and Chrome at the least)....
Is there a way to generate c++ code out of this source? Internet say that Haxe can generate cpp but i can find any helpful examples or documentary. I want...
For me at least, this exact link causes the whole interface to be squished into the corner, totally unusable: http://fantasycities.watabou.ru/?size=29&seed=1794055540054&name=Izsolmalajos&population=6368&hub=0&random=0&elevation=1&green=1&farms=1&citadel=1&urban_castle=0&plaza=0&temple=0&walls=0&shantytown=0&river=1&coast=0 However, if I change the size to something other than...
add output to blender mesh file please for blender 2.9x - thanks.
Update to the current version of Haxe, lime and openfl. It also fix #15 issue.
When I try to get the project running, i am getting an error with the lime package. Source/com/watabou/utils/Updater.hx:3: characters 7-29 : Type not found : lime.graphics.Renderer versions: lime: [7.0.0] msignal:...
It would be really nice to have the city's castle keep inside the the center of the city (with walls around it). It may not be particularly realistic but it...
Using Medieval Demographics Made Easy by S. John Ross [1] perhaps it would be possible to assing trades to different buildings? - 1 - http://www222.pair.com/sjohn/blueroom/demog.htm