waspennator

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Gotcha, well for now, those are the only things I've stumbled across in general

On deck, the text for the tutorial looks like this (And it freezes for a couple of seconds whenever a text box appears) ![download](https://user-images.githubusercontent.com/78768499/193168672-cf45ca3d-5791-4164-a7c5-d6540fdc2e56.jpg) Its supposed to look like this...

Here's the proton log I posted on valves github. [steam-1067720.log](https://github.com/doitsujin/dxvk/files/9686232/steam-1067720.log)

I tried the wined3d method too, but that just causes the entire screen to go black but everything keeps running.

Tested it with Experimental on deck and the issue with invisible tutorial text and the game freezing for a few seconds when loading text boxes still happens

Alright then, made a trace log accordingly. It usually crashes as soon as you try to start a new game from what i've noticed. ProtonDB reports seem to vary on...

Yep, on my end it starts the screen transition (Futuristic gate closes on screen, covering it up for a little bit), then halfway I hear the sound stutter and stop,...

Surprised it's still crashing with wined3d, unless it's something with proton or Linux, since I was able to get the game working with it on deck.

All I know is with the Steam version on deck, I ran it with the latest Experimental build of Proton, set it to use "PROTON_USE_WINED3D=1 %command%" and somehow it got...

> I can't reproduce the crash with the apitrace and I don't have the game. Was it with the latest devbuild of dxvk? Dunno why it wouldn't be crashing on...