three_dart
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Assigning an array of materials to a mesh results in a native crash on MacOS
var mat = MeshPhongMaterial({'shininess': 10, 'name': 'box'});
var diceMesh = THREE.Mesh(THREE.BoxGeometry(1, 1, 1), [
mat,
mat,
mat,
mat,
mat,
mat,
]);
Crashes the application natively with the following native error (uploaded as txt cause of the 65536 character limit):
Hi @Norbert515,
I have tried to mimic your error, but have not succeeded. I was wondering what type of mac you are using. I have ran this on both an M1 and M2.
Also what version of three_dart are you using.
Lastly can you try this forked repo to see if it has the issue?
https://github.com/Knightro63/three_dart
Thanks.