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Blurry is an easy blur library for Android

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The code is simple: `Blurry.with(getApplicationContext()).from(bitmap).into(m_to_blurry); m_bottom_to_blurry.setImageDrawable(null); Blurry.with(getApplicationContext()).radius(25).sampling(10).from(bitmap).into(m_bottom_to_blurry);` This three sequential lines are executed more times with differents bitmaps, But in some randomly case, the second blur fails, and the image...

i need to save the picture , is it possible ? any help , please ...

Hey Is there a way to listen when the animation is finished if I blur with animation like this: ``` Blurry.with(this) .sampling(1) .animate(500) .onto(layout); ``` Also can you explain more...

e: FATAL EXCEPTION: pool-10-thread-1 Process: com.ks.kaishustory, PID: 23125 java.lang.OutOfMemoryError at android.graphics.Bitmap.nativeCreate(Native Method) at android.graphics.Bitmap.createBitmap(Bitmap.java:903) at android.graphics.Bitmap.createBitmap(Bitmap.java:880) at android.graphics.Bitmap.createBitmap(Bitmap.java:812) at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:686) at jp.wasabeef.blurry.internal.Blur.of(Blur.java:78) at jp.wasabeef.blurry.internal.BlurTask$1.run(BlurTask.java:61) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587) at java.lang.Thread.run(Thread.java:841)

Hi, I've got basically two major layouts in one screen. The bottom one has a picture set as its background that, upon opening the activity, I would like to blur...

I can't load a image,which is blurred,to match my layout view.How to resolve it?

I was planning on using this to blur the entire activity while a dialog pops up. However, getting the drawable cache returns the section at the very top of the...