Warren Moore

Results 32 comments of Warren Moore

I'm persuaded. It feels icky to add a catch-all exception handler when what's going here is likely due to an issue that can be handled more elegantly at a lower...

There is currently no timeline for animation import for RealityKit, and it's unlikely to happen this year without external support.

The chief impediment to implementing this feature is RealityKit's lack of support for keyframed animations with arbitrary time values. RealityKit's [`SampledAnimation`](https://developer.apple.com/documentation/realitykit/sampledanimation) type insists on using a shared frame interval for...

I'm not interested in implementing half-measures that I know won't work with a significant number of existing assets. The practical outcome of your suggestion would be that people would assume...

It is possible to generate an `AnimationResource` from a sequence of animation resources generated from `FromToByAnimation`s, sure. This approach has at least two issues: 1) As far as I can...

This is behaving as expected. We explicitly chose not to enable QuickLook for .gltf files because they frequently reference external files, which prevent complete loading of assets because of platform...

This is a reasonable request. Technically, export is already implemented on the `feature/export` branch, and it does allow round-tripping of static assets from .gltf/.glb files to `GLTFAsset` and back. But...

Hmm. Another null pointer dereference. Unless the asset being loaded is malformed, I suspect it isn't due to the assert being bypassed in Release mode: we convert all valid non-float...

I just ran a quick test using a malformed asset and a Release build, and was able to trigger the assert, producing an EXC_CRASH (SIGABRT) rather than a segfault, so...

The GLTFKit2 framework doesn’t support loading standalone KTX2 files. It only supports loading glTF/GLB files. If you want to load a standalone KTX file, use libktx or some other KTX...