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A glTF 2.0 asset loader and exporter for Objective-C and Swift.

Results 9 GLTFKit2 issues
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Is there any timeline to implement the animation in RealityKit version of project

enhancement

## Description At the end of April, after the latest version of Apple submitted for review, Apple restored a warning email, which does not block the review at present. According...

Thanks to the `KHR_materials_anisotropy` extension and cgltf v1.14, we have first-class support for anisotropy in the `GLTFAsset` API, but this isn't yet wired up in RealityKit material import. The task...

enhancement

We're getting regular crashes from our app users. Unfortunately, because Apple supplies such minimal crash reports, we don't have a lot to go on, but the backtraces all look the...

needs-repro

- Followed the documentation steps mentioned - ktx.xcframework added to the GLTFKit2 framework target - Trying to load KTX2 file using below code snippet but not able to load it...

wontfix

We're seeing multiple crashes from users in GLTFSCNGeometrySourceForAccessor. It could be bad user models but I think the assert to verify that there are 4 float value weights is not...

needs-repro

We've been seeing these GLTFKit2 crashes randomly on user devices since August of this year. Unfortunately the Apple crash logs don't include anything useful like which GLTF model was being...

Hey there, I'm trying to load a .glb file through `ModelIO` I'm using the following code: ```swift let assetURL = Bundle.main.url(forResource: path, withExtension: nil)! let gltfAsset = try! GLTFAsset(url: assetURL)...

enhancement
help wanted

Hello, Could you please consider adding a .glb export function to GLTFKit2? This feature would enhance versatility, especially since USD/USDZ lacks broader support. Thanks for all your work on this...

enhancement