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Create ImageLoading delegate for GLTFSCN similar to how GLTF also has one

Open ncoder opened this issue 6 years ago • 0 comments

This allows one to use their own caching strategy to manage these textures, use placeholders, and overall prevent this call from blocking.

For example, a simple use case is to retain the LoadingDelegate across multiple loads of different assets. That effectively implements a simple caching strategy.

ncoder avatar Oct 12 '18 19:10 ncoder