warp-core
warp-core
**Feature** ## Summary Currently, the scan overlay only uses one set of colours, so it always looks the same, regardless of if you are actually close enough to the target...
**Development environment** ## Summary Adds an entry to the .editorconfig file for files matching the pattern `*.json` that tells it to use a tab for each level of indentation, so...
**Refactor** ~I like opening PRs that will conflict with PRs I already have open if merged.~ ## Summary Currently, the "type" of a status overlay (flagship, friendly, hostile, neutral, scan)...
**Feature** ## Summary This PR is an alternative to #10510. Currently, a ship with no jump sounds or scan sounds listed will play the default sounds. This PR adds attributes...
**Documentation** ## Summary Updates the changelog with new commits since 0.10.9.
**Feature:** This PR implements the feature request detailed and discussed in issue #1934 and #7789 ## Feature Details Missions may define named location filters, `landmark`s, for use by their `stopover`,...
**Bug fix** This PR addresses the bug/feature described in issue #4869 ## Summary The target display can show an out of system target changing from disabled to active or vice...
**Feature** ## Summary This PR adds an additional command line option, `--parse-images-and-sounds`, which, in addition to parsing game data like the existing `-p`/`--parse-save` command does, will also check image and...
Adds swizzles 7 through 27 to the ship builder (though, I'm not entirely sure 27 is working correctly).  I haven't provided descriptions for the newly listed swizzles beyond the...
**Feature** This PR addresses the bug/feature described in issue #4978 ## Acknowledgement - [x] I acknowledge that I have read and understand the [Contributing](https://github.com/endless-sky/endless-sky/blob/master/docs/CONTRIBUTING.md) article. ## Summary Adds an "on...