Brian Warner

Results 159 comments of Brian Warner

@dkg made a good argument to me today, to *not* include the wordlist as a nameplate attribute. The problem is that an attacker can scan those attributes before committing to...

Huh, that's weird. I can get at least tens of MBps (note bytes) with a direct connection. I see that your transfer was going through the Transit Relay, which happens...

Hey, sorry I didn't dive into this earlier. It looks like there's currently a `snapcraft.yaml` in the root directory (not in `snap/`).. is that good neough? Are there any changes...

Interesting idea.. thanks! You'll still need the secret words though (to protect against network adversaries, or the server being compromised), so the code would be at least `wormhole receive AzS9sF-purple-sausages`....

@bj0 yeah, probably, but we need to allocate unique channel IDs, which is a lot easier with a centralized service.. it can probably be done reliably-enough in a DHT, but...

Good idea. For anyone inclined to take this on, the files to change are: * [cli/cmd_send.py line 129](https://github.com/magic-wormhole/magic-wormhole/blob/d517a10282d5e56f300db462b1a6eec517202af7/src/wormhole/cli/cmd_send.py#L129) : change the `print` command to use the new message (the code...

@MukundVarmaT were maybe those two computers running different versions of the `wormhole` executable? I think we might have incorporated part of this change already. Incidentally, while cut-and-paste of the sender-recommended...

Excellent idea. #26 ought to provide the backend for this (as a place to store an identifier that says which wordlist we're using). Do you know of any wordlists in...

The new client will have three modes: `send`, `receive`, and `connect`. Send and receive are for one-shot transfers, triggered as usual by `wormhole send` and `wormhole receive`. "Connect" is for...

Testing with Twisted-19.2.1 and a localhost TCP socket tells me: * a half-closeable protocol which doesn't write anything but does `loseWriteConnection` will get an immediate `writeConnectionLost`. Later, when the other...