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Third Party Microphone Audio not Picked Up

Open davidystephenson opened this issue 11 years ago • 11 comments

When recording, audio from other individuals in Google Hangouts or Voice chat in Valve's Dota 2 for Linux client is not picked up by the script.

I'm on Ubuntu 13.10. Fiddling with various values in Pulse Audio Volume Control has not resolved the issue.

davidystephenson avatar Jan 27 '14 13:01 davidystephenson

is possible to see some screenshots of the pavucontrol of the recording and playback options? ps: make the screenshots while you have dota and the script running.

wargio avatar Jan 27 '14 17:01 wargio

No problem, I'll send you this tonight. Do you just need those two tabs?

Sincerely,

David Y. Stephenson davidystephenson.com 910.874.8740

On Mon, Jan 27, 2014 at 12:26 PM, Giovanni [email protected] wrote:

is possible to see some screenshots of the pavucontrol of the recording and playback options? ps: make the screenshots while you have dota and the script running.

— Reply to this email directly or view it on GitHubhttps://github.com/wargio/Twitch-Streamer-Linux/issues/20#issuecomment-33398653 .

davidystephenson avatar Jan 27 '14 18:01 davidystephenson

yes, be sure to have selected All Streams

wargio avatar Jan 27 '14 19:01 wargio

The requested images are attached. Let me know if you need anything else from me.

recording playback

davidystephenson avatar Feb 21 '14 00:02 davidystephenson

Under Recording: FFMPEG -> NULL Loopback 1st NULL Output -> Microphone Device (i don't know how it is called there) Under Playback: Dota2 (is this the game, right?) -> NULL Output Loopback from built-in audio analog -> Logitech Wireless Headset (to make you hear the sounds)

wargio avatar Feb 21 '14 10:02 wargio

After applying these settings, I could not hear other people's microphones. I also have no NULL Loopback option in the recording tab, I only have two "Monitor of NULL Outputs." I'm not sure what you mean by "microphone device."

davidystephenson avatar Feb 24 '14 02:02 davidystephenson

add also gameoverlayui to null output, and etc.. you have to set to null output everything you want to hear or make the other people hear.

wargio avatar Feb 24 '14 14:02 wargio

OK, I'll try that next. Is it OK that FFMPEG cannot be directed to NULL Loopback?

davidystephenson avatar Feb 24 '14 17:02 davidystephenson

wait, what? no. it's not normal. under recording, ffmpeg MUST has NULL Output, otherwise, people on your stream will not hear anything.

wargio avatar Feb 24 '14 20:02 wargio

ffmpeg can direct to two different NULL Outputs, but not to NULL Loopback as you originally stated. What should I set it to?

davidystephenson avatar Feb 25 '14 00:02 davidystephenson

ffmpeg one of the two null outputs. (they are the same)

wargio avatar Feb 25 '14 14:02 wargio