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An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

Results 37 taichi_3d_gaussian_splatting issues
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need_experiment_tat_truck_baseline
need_experiment_tat_train_baseline

Still not working yet. Please take a look at it first

I'm looking into working on a GL renderer for the parquets. I see that the Inria repository that has now been released wrote the rasterizer completely in CUDA. Do you...

What are the parameters for each column in the parquet file,thank you for telling me !!!!

Hi there, thanks first for the work, it's great. I am looking to extend some rendering features, for example rendering to a video clip with a given camera trajectory. But...

I'd like to test 3d_gaussian_splatting on larger-scale scene, could you give some suggestions on how to modify the parameters in config?

When I read the taichi doc, taichi support autodiff funcation by kernel_func.grad. So is it possible to directly use kernel_func.grad in the backward function during taichi-3dgs?